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History of my C64 Career.

Solitaire and Other Games
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Solitaire and Other Games

In 1990 we were coding intros, demos and cracks for almost two years. The local duel with BCB and HSA was over, demo writing seemed a bit pointless. So, many of the things we learned was put into two games. "Solitaire" is one of the earliest computer implementation of solitaire games, and that makes me feel good.

Solitaire (1991) Screen Shots  Download  Top...

My first encounter with solitaires took place in the mid-eighties. Around 1989 I saw a PC implementation of Klondike (named Las Vegas). It was a pretty simple, character-based program. With our knowledge of demo making it was obvious to start coding a nice solitaire game.

Solitaire is completely my design. Writing a game wasn't my only goal, writing an amazing one, that was what I wanted to do. I participated in a program contest with Solitaire, unfortunately I screwed up the presentation of the game to the Jury and took only the third place. As I mentioned before I tried to sell this game to a software house in Holland. I found the name and address of the person to contact in a Hungarian Commodore magazine. The man wasn't working for the company anymore when I sent him the demo version, that's my luck.

The game has an auto-start routine, and the directory is modified to trick the curious user. Try to load any files from the disk (the ordinary way)... A turbo loader was introduced as well.


Solitaire Intro

  • Intro. The intro was completely coded by me. The logo and the character sets are mine as well. The ten colors that are used here have an influence over all the other parts of the game, the user always knows that it's the same product. Teonaki composed the music for the intro. Technically, the bottom (and bottom-sider) border take off was then only a routine for us. The left and right ends of the main logo are also in the borders. That code is a bit filthy, but it's not easy to realize its error.
  • Menu. The menu of Solitaire presents the same ten colors used in the intro. No technical brilliance here, just some nice graphics.
  • Rules. Again, the ten colors are used in the small logo and the raster bars. The rules are displayed in the bottom part of the screen while in the upper part the name and difficulty of the chosen solitaire are presented. The suits are in the four corners of the screen, why not, "under" the border.
  • Game Play. Of course the three games have different game plays. The common features are the pointer arrow and the time counter (both in the borders). The game is played by joystick, the "N" key for next and the "F" key for foundation are also used. The sound effects are Teonaki's.
  • Hall of Fame. Again the same colors in the design. And that convex lens. It's just a nice little routine done by me earlier for the last part of the Big Logo Disk. The 2x2 char-set is made by Crazy Speed, music by Teonaki.

    Get a Life (1991) Screen Shots  Top...

    Get a life is a game of Teonaki. In this game you're a virus and you have to kill a mainframe using some sort of VOS ("Virus Operating System") from command line. Unfortunately there's no running game in my possession, only some graphics.


    Game Board
    The idea of this game was born in Teonaki's head, he wanted to create a game in which the player would play the role of a deadly computer virus. In those days encounters with viruses were pretty common things. The game took third prize as well in the contest mentioned above.

    I don't remember exactly the game play. The main part of the screen was the schematic map of a computer network with some terminals, and a main frame. The goal was to kill the main frame, through infecting machines. There was a central virus killer that removed infection from machines. It was a real nice real-time game.

    The bottom part was occupied by some sort of a console. The player could execute commands there to control the virus, to infect another parts of the network. The commands were interpreted and executed or denied by the Virus Operating System.

    The commands I was able to decipher:

    • cls: Clears screen
    • quit: Give up
    • ver: Displays version info
    • dir: Displays disk information of drive
    • a: / c: (only on consoles): changes drive
    • c1 - c12: changes console
    • 1 / 2 / 3: changes local board
    • cxx/y: changes console and board at the same time
    • Some other command fragments I was able to discover, but was unable to use properly: brain, tape, hico ?, hide ?, track. I have absolutely no idea how you infect disks, machines, etc.

    Synthesizer (1992?) Screen Shots  Top...

    Synthesizer is a sophisticated synthesizer program. I had no real programming in this product, only the splash screen and the intro is my work.

    This product was also presented in the program contest and took first prize in its category.

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    Copyright © 1997-2008 by Kertes Gábor