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10-15-2005
Added cracked Solitaire, full Oil Imperium, full Get a Life game with limited user guide,
full Synthesizer, turbo edition of Airborn Ranger.
Updated screen shots to use PAL Palette.
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I don't remember when I had my first encounter with the Commodore 64, neither
the day when I finished my first program on that machine. But I'm sure that some
months later I was programming the 6510 processor in Assembly and drawing
logos and character sets to please my creative instincts.
So, let's start in reverse chronological order. A year ago I ran into a
C64 emulator for the PC, the shareware CCS64 of Per Håkan Sundell. Playing the old games like
"Revs Simulator", "Katakis", "Le Mans" or "Archon" it came into my mind that
somewhere in a drawer I still had my Commodore floppy disks. I borrowed a 1541
II floppy drive and a serial cable and copied all the disks' content into D64
images.
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In those days it was inevitable, when you wanted to be taken seriously as a coder,
to have an alias and even better, a three-letter nick. I started as "Short
Circuit - SCC", later left the long form and saved SCC. I did it as a
hobby, even though took it very seriously.
Some words about the English present in these programs. Of course it
was obligatory to write the scroll texts in English, it was part of the job. I
apologize to everyone who dares reading my texts. These texts were born after
one or two years of secondary school English classes. My English is far from
perfect today, but it was awful ten years ago. I think you'll understand.
Part 1 of Our Answer!
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Some time later I got to know Wagner Zsolt and started to hang out with
him, writing stuff (some teletext like program). His alias was "Teonaki -
TEO". After forming a two member group with the name (somewhat personal for
TEO) "Egnesc & IC", "High Woltage" was born in 1990, I think.
Those times we did some demo and intro coding, cracking, training games and
things like that. The culmination of this period was the Our answer! demo.
With this demo our little clash with the town's would-be leader crew, "BCB
and HSA", ended. Later I was a member of a real prestigious group
"Dynax", which was formed of the best members of the two local leaders.
Dynax became internationally known, but without me. It was that period when I
started to lose my contact with the C64 (Came the Amiga and the PCs), and the
guys from Dynax kicked me out for doing nothing in the crew. Or, as I remember,
once I just wasn't a crew member anymore.
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I couldn't find a running instance of every single product we made, so I will
collect here the programs we are related to, and a short description for each
one. (Some of the actions taken on games might be considered as
illegal... But, please, note that the reason for these pages is to
document that period as a part of history.)
Solitaire. Solitaire is my major product. I finished it in 1991. That is
the age without illegal opcodes, yet. It's 100% pure 6510 code ;-). I even
tried to sell this program to an agency. There's no foreign parts in the
game, every byte was done by High Woltage, and one character-set is by Crazy
Speed - CSP a.k.a. Ágoston Mihály. The game pack contains three
solitaires: My Favourite (a Hungarian version of Sir Tommy), Las
Vegas (a.k.a. Klondike) and Canfield.
Get a Life. Get a life is a game of Teonaki. I made a splash screen and
designed the graphics of the game. In this game you're a virus and you have to
kill a mainframe using some sort of VOS ("Virus Operating System") from command
line. Unfortunately there's no running game in my possession, only some
graphics.
G-Man trainer. G-Man is a nice game from Code Masters. I trained it
providing unlimited time, fuel, missiles, and ammo. The whole
trainer intro runs on the screen, I like it really much. Besides I changed the
splash image of the game to a self-made one. That image is a collage, is not
entirely my design.
Oil Imperium (cracked version). Oil Imperium is a
strategy-business game, quite an interesting one. And it came with pretty good
crack protection, took me some time to get around it.
Airborn Ranger (turbo-loading). Airborn Ranger is a pretty good
intellectual commando game. We introduced turbo-loading support into the
game to reduce the time during the loading of missions, etc.
Our answer! demo. Our answer! is the first and last demo of High Woltage,
it was done during the summer of 1990, I think. It's a 5+1 part demo, the size
is 198 blocks and it's packaged into one PRG file. We're pretty proud of that.
The graphics generally were done by me (sometimes using parts of other
designs). The code is mine except Part 4. I write it down again: I
never have stolen or re-written one single byte from another demo. All code
was designed and coded by me! The music was, as usual, ripped from other
demos. I'm not a musician.
Big Logo Disk. The big logo disk is a collection of some intros or small
demos to present the first 10 logos made by me. This pack was released before
Our Answer! The logos and some character sets are original SCC graphics, but I
had to use some 3rd party designs (of course no code ripping here). There're
some real killers on the disk.
Logo Editor System. A utility package that converts (packs) three color
Art Studio pictures into SCC format logos and vice versa. All my (character)
logos were made by this tool. It also has a "read me" program.
Synthesizer. A sophisticated synthesizer program. I had no real
programming in this product, only the splash screen and the intro is my work.
I kind of like them.
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